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Advanced squad leader desert scenarios
Advanced squad leader desert scenarios




advanced squad leader desert scenarios

The KV-2 started up and was destroyed by one of two thrown DC's for the German victory.

advanced squad leader desert scenarios

On Turn 6, the German 8-3-8's got adjacent. Then on Turn 2 - the Russian 76L rolled a snakes as the Elephant trundled down the road and that was game.ĭan's KV-2 dealt death to the Germans by destroying all four guns and mauling the infantry. If the Germans dig in, this scenario seems tough for the Americans.įun game for about 30 minutes. With the PzJg as the only German casualty at that point, we ended it mid turn 5. The turn 3 infantry reinforcements got mauled by a couple of good rate tears from the German MMG's, the tanks from the turn 4 American reinforcements burned from a hidden 88, and the at start Americans got pushed back yet again.

advanced squad leader desert scenarios

The game turned decisively in favor of the Germans during the bottom of turn 4 and the top of turn 5. The American at start forces made a good effort to flank and uproot my entrenched men but kept being thrown back only to rally quickly and try again. Standing pat and digging entrenchments seemed to be the better choice. I figured if the rush failed, my infantry would either surrender because of all the open ground or die for FtR. Also, all scenarios from "Classic ASL" and AP#1 are available for free download from MMP's website.How can the German player not like a scenario that gives them three 88's! The Germans basically have two choices, rush the village and hope to hold it for the turn 5 victory, or dig in and force the Americans to come to them to prevent the alternate victory condition (of course they could push forward to the scattered buildings and hedges by the road, but why?). Note that virtually all of the scenarios included in "Classic ASL" are considered good for learning purposes. The remaining categories are taken directly from the ASL FAQ, with scenario ID, scenario title and source publication given in that order. In addition, only chapters A and B are required and there are no overlays or bocage in any of them! The first category, returning to ASL, features scenarios found by Daniel Zucker that meet the criteria of being European Theatre, Infantry Only and do not have DASL or HASL boards. There is no guarantee any of these scenarios are balanced or fun, just that some people think they serve as good introductions to certain parts of the rules. I think we might be able to help you out. So you're either new to ASL or are returning after a break and want some advice on what are good learning or re-learning scenarios.






Advanced squad leader desert scenarios